SGT Cheating Dilemma Simulator
Nash vs Societrics Equilibrium: How system stability redefines rationality
Scenario Presets
Primary Controls
Percentage of students who cheat per cohort
Simulation length (academic years)
Threshold Ratio (Ξ)
STABLE: System healthy
Trust Level
NaN%
Education Quality
NaN%
Equilibrium Predictions
NASHClassical Game Theory
Maximizes individual utility, ignores system cost
Predicted Strategy:
Cheat (always +5 short-term)
β Does not account for threshold crossing or payoff reclassification
SGT ΟβSocietrics Equilibrium
Requires moral, strategic, and structural conditions
Predicted Strategy:
Either (System stable)
β Excludes strategies that breach SOC limit (|ΞC| β€ SOC)
Dynamic Payoff Matrix
| System Holds (High Standards) | System Fails (Low Standards) | |
|---|---|---|
| Student: Honest | Student: +10 System: +5 Constructive Win | Student: +5 System: -5 Frustration Zone |
| Student: Cheat | Student: +5 β -15 (T=5) System: -20 Delayed Crash (Sieve) | Student: (reclassified) System: -50 Crisis Risk |
SIP Trap Active: When Ξ > 1, payoffs are reclassified. Current effective cheat payoff:
System Evolution Over Time
Key Insights:
- β’ Nash Equilibrium: Always predicts "Cheat" as rational (immediate +5 payoff)
- β’ Societrics Equilibrium (Οβ): Excludes "Cheat" once Ξ > 1 due to system collapse
- β’ The System Sieve: Time (T) exposes incompetence; short-term gains become long-term losses
- β’ SIP Trap: When trust falls, all signals invertβeven genuine reforms are seen as manipulation
- β’ Policy Implication: Protect SOC capacity through enforcement, or the entire credential system collapses